I started putting up pages about the Maya API with C++ and Python. I’ll be adding to it more in the future. Check it out here.
I started putting up pages about the Maya API with C++ and Python. I’ll be adding to it more in the future. Check it out here.
I wrote this last week. It’s a Maya blend shape deformer that runs on the GPU. The sample shown is a 30,000 vertex mesh with 1000 targets. It runs 32x faster than Maya’s blendShape node on a Geforce 230M notebook GPU. A 40,000 vertex mesh with 1500 targets ran 40x faster.
