This is a performance comparison between Maya’s blendshape deformer and my GPU-based blendshape deformer with 1000 targets on a 30,000 vertex mesh. The test is using an Nvidia Geforce 230M video card.
This is a performance comparison between Maya’s blendshape deformer and my GPU-based blendshape deformer with 1000 targets on a 30,000 vertex mesh. The test is using an Nvidia Geforce 230M video card.
This video shows a skin sliding deformer I wrote for Maya. It’s paintable, multi-threaded, and fast!
