Chad Vernon
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August 11th, 2010

UV Blendshape Deformer

Posted in Maya, Plug-ins | 1 comment

A deformer that blends one mesh to another based off of UVs. Mesh topology can differ and you can optionally maintain the initial offset between the two meshes. Uses include transferring existing work onto another mesh. The demo shows transferring shape work from one face to another. The faces have different vertex counts and topologies but share the same UV layout.

August 10th, 2010

Vertex Snap Deformer

Posted in Maya, Plug-ins | no comments

A deformer that can drive subsets of a mesh with other meshes. Uses include driving a body with a blendshaped head or driving larger meshes with a heavily rigged subset of the mesh. This can increase performance as the heavy rigging isn’t affecting the larger mesh.

August 9th, 2010

Motion Blur Deformer

Posted in Maya, Plug-ins | 5 comments

A deformer that simulates motion blur geometrically. The amount and falloff of the “blur” can be adjusted with keyable attributes.

August 9th, 2010

Sticky Lips Deformer

Posted in Maya, Plug-ins | no comments

This shows a deformer that attracts vertices to a nurbs curve using a distance-based falloff. It can be used to create sticking effects like sticky lips. Various attributes can be adjusted and animated such as falloff, distance threshold, magnitude, etc.


© 2011 Chad Vernon