This is a performance comparison between Maya’s blendshape deformer and my GPU-based blendshape deformer with 1000 targets on a 30,000 vertex mesh. The test is using an Nvidia Geforce 230M video card.
This is a performance comparison between Maya’s blendshape deformer and my GPU-based blendshape deformer with 1000 targets on a 30,000 vertex mesh. The test is using an Nvidia Geforce 230M video card.
This video shows a skin sliding deformer I wrote for Maya. It’s paintable, multi-threaded, and fast!
I started putting up pages about the Maya API with C++ and Python. I’ll be adding to it more in the future. Check it out here.
I wrote this last week. It’s a Maya blend shape deformer that runs on the GPU. The sample shown is a 30,000 vertex mesh with 1000 targets. It runs 32x faster than Maya’s blendShape node on a Geforce 230M notebook GPU. A 40,000 vertex mesh with 1500 targets ran 40x faster.
Well, it was fun while it lasted…
LOS ANGELES — To further cut costs at its movie studio, The Walt Disney Co. said Friday that it will shut a San Francisco-area facility used to capture the performance of Jim Carrey for his digitally animated character, Scrooge, in “A Christmas Carol.”
The closure of the facility in Marin County, north of San Francisco, will be completed by January and result in the loss of 450 jobs.
