I’m a developer and technical director for computer graphics in film, games, cinematics, and other media. I worked in visual effects and animation for several years developing technology to drive digital creatures and building pipelines to speed up workflows. Currently I work in the game industry doing technical art, rigging, pipeline development, and solving all sorts of problems. I am passionate about computer graphics and developing innovative technology.

This site is my personal repository where I share notes and projects that I have worked on.