About

I’m a computer graphics technical director and pipeline programmer with over 10 years experience in 3d tools, technical art, character technical direction, feature animation/visual effects production pipeline development, and interfacing with teams of artists and engineers. I worked in visual effects, animation, and games for several years developing technology to drive digital creatures and building pipelines to speed up workflows. Currently I work at OculusVR where I’m building next generation technology and experiences centered around Virtual Humans. I am passionate about computer graphics and developing innovative technology.

This site is my personal repository where I share notes and projects that I have worked on. All content and opinions expressed on this site are mine and mine alone and do not belong to any of my present or past employers.

  • Jan 2018
  • Start Job at Oculus VR

    Joined Oculus VR as a Character Technical Artist in their Core Tech division.

  • Oct 2017
  • Visceral Games Shuts Down

    Time to find more work…

  • Oct 2015
  • Start Job at Visceral Games

    Character TD working on a new Star Wars IP? Sounds like fun! Let’s join the game industry.

  • May 2014
  • Michael Jackson Debuts at Billboards

  • Feb 2013
  • Jack the Giant Slayer Released

  • Mar 2012
  • Creature Art and Mechanics Digital Opens

    Let’s start a company!

  • Mar 2011
  • Mars Needs Moms is Released

  • Nov 2010
  • Start Job at Digital Domain

    New creature studio opening in the San Francisco Bay Area? Sounds like fun!

  • 2010 Demo Reel

  • Mar 2010
  • Disney Announces ImageMovers To Shutdown

    Wasn’t a good day.

  • Nov 2009
  • Disney’s A Christmas Carol Released

  • Oct 2007
  • Start Job at ImageMovers Digital

    First industry job, let’s do this!

  • Sep 2007
  • 2007 Demo Reel

  • Graduate from Ex’pression College for Digital Arts

    B.A.S in Animation and Visual Effects.

  • June 2005
  • Graduate UC Santa Barbara

    B.S. in Computer Science