I’m a computer graphics technical director and pipeline programmer with over 10 years experience in 3d tools, technical art, character technical direction, feature animation/visual effects production pipeline development, and interfacing with teams of artists and engineers. I worked in visual effects, animation, and games for several years developing technology to drive digital creatures and building pipelines to speed up workflows. Currently I work at OculusVR where I’m building next generation technology and experiences centered around Virtual Humans. I am passionate about computer graphics and developing innovative technology.
This site is my personal repository where I share notes and projects that I have worked on. All content and opinions expressed on this site are mine and mine alone and do not belong to any of my present or past employers.
- Jan 2018
Start Job at Oculus VR
Joined Oculus VR as a Character Technical Artist in their Core Tech division.
- Oct 2017
Visceral Games Shuts Down
Time to find more work…
- Oct 2015
Start Job at Visceral Games
Character TD working on a new Star Wars IP? Sounds like fun! Let’s join the game industry.
- May 2014
Michael Jackson Debuts at Billboards
- Feb 2013
Jack the Giant Slayer Released
- Mar 2012
Creature Art and Mechanics Digital Opens
Let’s start a company!
- Mar 2011
Mars Needs Moms is Released
- Nov 2010
Start Job at Digital Domain
New creature studio opening in the San Francisco Bay Area? Sounds like fun!
2010 Demo Reel
- Mar 2010
Disney Announces ImageMovers To Shutdown
Wasn’t a good day.
- Nov 2009
Disney’s A Christmas Carol Released
- Oct 2007
Start Job at ImageMovers Digital
First industry job, let’s do this!
- Sep 2007
2007 Demo Reel
Graduate from Ex’pression College for Digital Arts
B.A.S in Animation and Visual Effects.
- June 2005
Graduate UC Santa Barbara
B.S. in Computer Science