Faceshift, the markerless facial capture company, demonstrated their latest tech at Siggraph using the Sven character from Autodesk’s Hyperspace Madness project. We helped out with the rigging. I wrote the facial system and our awesome modelers created the facial shapes. You can check out Sven at both the 4:09 mark and the 6:30 mark. The quality achieved with Faceshifts system is pretty impressive!
Update: Found some more videos
I have created another video series over at CGCircuit.com. This one is titled Creating a Custom Jiggle Deformer and goes over the creation of a custom jiggle deformer that you can use in your projects. Check it out here. And here is the intro video:
I made this guy who has some anger issues.
A few former coworkers of mine worked together to put together this little animation using a couple of rigs I made. Check it out:
Adjusted the shading and rendering of gramps.
Old Gramps! Maya, Mudbox, Mental Ray.
Redesigned an old model. Mudbox, Maya, Mental Ray.
Went with a single light source.
Shading and lighting test.