CGCircuit Request a Lesson

I have some lessons in mind but I am curious as to what sort of lessons people are interested in.

Possible topics could be:

  • Writing a Wrap Deformer
  • Writing Mesh Collision Deformer
  • Writing a Production Pipeline with Django
  • Facial Rigging for VFX
  • Advanced Maya API
  • PySide for VFX and Animation

Comment on this post and suggest a lesson!

Last Week of Maya API Introductory Price

This is the last week of the 20% introductory price of my Introduction to the Maya API videos over on CGCircuit, so if you’re interested and want the discount, this is the last week to do so. On July 1, the price will go to the original $100.

This class introduces students to the Maya API. The Maya API allows programmers and scripters to customize Maya with innovative new technology and create tools to support a production pipeline. This class is the launching point to more advanced topics using the Maya API. While the Maya API is accessible in both C++ and Python, this class will focus mainly on C++ since C++ is the language that most plug-ins should be written in a production environment.

CGCircuit.com

The site creators of CGCircuit.com are ready to let more people in and buy my videos! The videos are finally ready to be sold. However, you still need an invite to register on the site and buy the videos. I have a new set of invites to give away so use my contact form to send me your email if you want in and I’ll send you an invite. The Maya API class is still discounted at $80 until a month after the full public release.

Also those that I invite will have invites of their own to give away.

Maya API and Applied 3d Math Videos

My Maya API videos will soon be released. I’ve gotten word that they will be open to the public very shortly. The Maya API series is about 6 hours worth of video covering several topics from creating commands, contexts, locators, deformers, file translators, and dependency graph nodes to working with callbacks, multi-threading, attribute editor templates, and distributing your plug-ins.

I’ve also created an Applied 3d Math video series. This series is a little over an hour and covers how to actually use 3d math with practical examples. This isn’t your typical how-to-multiply-matrices math tutorial. I don’t even go over how to multiply matrices! The focus of this series is how you can apply 3d math in your day-to-day work.

Stay tuned for the actual release. It should just be a matter of days.