I suppose it’s that time of year to update my blog. It’s been over a year since my last post and what a year it has been! We are moving along nicely at Creature Art and Mechanics developing some great technology and working on some interesting projects. Being on the business and financial side of a start-up studio has been a challenging and rewarding experience. I’ve learned many things not just about business but also areas of the industry I have never really had to think about. The past year has been a tumultuous year for the VFX service industry. Being on the business side and creating bids makes you realize just how much tax incentives are hurting the industry. Even when bids come out below tax incentive rates, productions still want incentives in order to get money back. Tax incentives are pretty much a race to the bottom for VFX studios.
But with all that said, it’s the business model that needs to change. The demand for computer graphics is only growing and expanding to many different markets, the industry just needs to learn how to expand into those markets.
But enough about the VFX industry and tax incentives; that’s not what this blog is about. What have I been up to for the past year?
Update: Sorry, I’ve had to make these videos private.
I’m working on a facial rigging system:
I updated my facial transfer toolset:
I created an attribute transfer tool:
I’m developing an asset and production management system:
I wrote a PSD system:
I’m developing a GPU-based rig evaluation system:
And I got engaged!
So until next time (hopefully not another year), adios!