Creating a Custom Jiggle Deformer

I have created another video series over at CGCircuit.com. This one is titled Creating a Custom Jiggle Deformer and goes over the creation of a custom jiggle deformer that you can use in your projects. Check it out here. And here is the intro video:

8 thoughts on “Creating a Custom Jiggle Deformer”

Tri July 18, 2012 at 12:34 am

How about releasing the plugins for the masses ?
Any luck of testing the final plugin/script ?

Chad July 22, 2012 at 10:08 am

Sorry, I have no plans on just releasing the plug-ins. My goal was to show people the process of creating the deformer, not to sell the deformer as an actual product.

Payam October 5, 2013 at 3:44 am

Hi
well , could you put your learning on your website ?
let CG artist,,td see .
Do you work on something about collision and controlling volume of shape ?

ty

Chris October 25, 2015 at 6:36 pm

Hi Chad,

I am a C4d user currently learning Houdini. What language are you developing the jiggle deformer in for this tutorial – is it mostly python (Apologies in advance for my ignorance, I am not a Maya user and beginning my journey into programming) ? Would it be possible to apply these concepts to python in Houdini? Is there a general universality to the programming and mathematics featured in this training?

Thanks in advance.

lagass888 December 5, 2015 at 5:47 am

Hi Chad, sorry to bother you again.
I purchased this video series at CGCircuit.com and learning now. It’s a little hard for me but I’m getting by in order to create my own plugin.
Currently, I’m trying to compile this for Maya2015 and I add a following line to cvJiggleDeformer.h.

#include

Then compiler tells no errors (except only a few C4244) and the deformer is surely applied to mesh, but no jiggle effect happens. There is something lacking… what should I do to complete this project?

Sorry for such a low level question, thank you.

lagass888 December 5, 2015 at 5:56 am

I’m very sorry, I mistook. The correction is as follows.
#include <maya/MArrayDataBuilder.h>

Chad December 10, 2015 at 9:55 pm

Ah yes, in Maya 2016, Autodesk shuffled some of the headers around.

GerardV May 29, 2017 at 6:10 pm

Hi Chad.
My company purchased the Jiggle deformer cg_circuit tutorial. Very helpful material, thanks. I have a question regarding the ability to use this deformer in its current state or in modified form for commercial use. We would like to add a few additional features to the plugin, but we are not sure if we are legally allowed to further develop it and use it for our use commercially. Can you advise please? Do you have a commercial license equivalent for this plugin?
Kind regards
Gerard.

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