With movie VFX and game technology converging closer and closer, I’ve decided to put on my real-time hat again and brush up on my graphics programming skill. The last time I really dug into the material was about 10 years ago when I wrote my DirectX 9 and Managed DirectX tutorials. To help get back into the material, I’ve been asked to review HLSL Development Cookbook. From the publisher’s website, this book is targeted towards the following people:

If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those seeking to make the transition from DirectX 9 to DirectX 11, and those who want to implement powerful shaders with the High Level Shader Language (HLSL).

Which pretty much means I’m the target audience. And I do hope to eventually expand my tutorial section into DirectX 11 and HLSL. Maybe this book will be just the spark that I need.