Win a Copy of HLSL Development Cookbook


I have teamed up with Packt Publishing to organize a contest of its newly published book: HLSL Development Cookbook. You can check my review on the book here. Three lucky winners stand a chance to win eBook copies of the book.

To enter, head on over to the book page, look through the product description of the book and write a comment here for this post to let us know what interests you the most about the book.

The contest will close in 1 weeks time. Winners will be contacted by email, so be sure to use your real email address when you comment!

5 thoughts on “Win a Copy of HLSL Development Cookbook”

Bryan Bentley August 20, 2013 at 12:58 am

I was really excited to hear about this book. Finding up to date information on this subject is no walk in the park, especially for new comers to the subject matter. I wanted to gain a deeper knowledge base for HLSL because it is the main shader language that is used in vvvv ( It is a multipurpose node based tool that I use, in conjunction with the a Microsoft kinect, to make sound reactive graphics for a group of DJ’s I work with. I think being able to write my own shaders will allow me to take this work to a higher level of quality and produce more engaging live shows that people will really enjoy.


András Jámbori August 21, 2013 at 2:36 am

Started working in the VFX industry aswell, my knowledge of DX and HSLS is a bit outdated now (mostly used NVidia CG and DX9 in the old days). But since I started to write my own game engine in my spare time, any resource of state-of-the-art real-time rendering is invaluable. Most interesting topics of this book for me are the Deferred Shading (and coming with that, the PostProcess of course) and Shadow Mapping chapters, but each one holds something promising in their subtopics (never seen capsule lights for example…).

All in all, this book would serve as a great addition in my CG library. If I have a chance to win one, even better.
Cheers, and keep up the good work Chad!


Chad August 21, 2013 at 9:00 pm

Thanks! VFX and games are getting closer and closer!

Serge Scherbakov August 22, 2013 at 11:45 pm

HLSL shader development is one of the most valuable skill for technical artists, especially if you work in game development. HLSL programming is the real fusion of tech and art. Computer graphic goes forward very fast. It’s not easy but very important to stay on top of progress, and good book is the best assistant to do it. That’s why I would be excited to get knowledge hidden in this book.

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