Faceshift and Sven

Faceshift, the markerless facial capture company, demonstrated their latest tech at Siggraph using the Sven character from Autodesk’s Hyperspace Madness project. We helped out with the rigging. I wrote the facial system and our awesome modelers created the facial shapes. You can check out Sven at both the 4:09 mark and the 6:30 mark. The quality achieved with Faceshifts system is pretty impressive!

Update: Found some more videos

7 thoughts on “Faceshift and Sven”

Aleks Berg-Jones August 19, 2013 at 11:41 am

Looks good. It would be nice if you could go over how to make tension based wrinkle maps based like this with the maya api. I’m using a plugin now, but the results are only so so.

Chad August 19, 2013 at 4:42 pm

There’s no tension or wrinkle maps being used in this face. It’s all sculpted shapes.

Brian September 7, 2013 at 12:13 pm

Hello Chad,

yes, you guys did an amazing job, and camd has been extremely helpful all along. It’s great working with you.


Chad September 14, 2013 at 12:46 pm

Thanks, Brian! You guys have developed a great product.

cg October 10, 2013 at 8:19 am

All your videos say they are “private”.

James March 7, 2014 at 12:12 am

I have a avatar character. Do you have any open source API by which I can map the motion capture data in my avatar?? Thanks.

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