Jack the Giant Slayer

For Jack the Giant Slayer, I wrote deformation and pipeline tools. I wrote the facial assembly and animation system, a PSD system, and worked on a team to build the facial pipeline from mocap, solving and R&D, rigging, modeling and animation. I also wrote the facial transfer system that created the facial rigs of all the secondary and background giants from the hero giants with no additional touch up work.

I also rigged Fee the giant, which is the first giant that appears at the watering hole.