On MNM, I was the rigging point person for the facial rigs. I wrote the facial automation rig building tools used by modelers and riggers to build all the faces on MNM. I also continued to maintain and develop the rigging departments Maya API toolset. During my last few of months at IMD, I was maintaining almost all of the character rigs in the show. I also ran some cloth simulations on a few shots.
Specific assets that I rigged and/or maintained include:
- Siss Guards
I also rigged shot specific rigs such as
- Milo’s g-force face ripple.
- Two-Cat coiling up Milo.