10 thoughts on “Maya Move Brush”

Ivo June 14, 2011 at 1:39 am

Your aspires me as always. I am now getting my around the maya API more too. Keep up the good work!

chushink July 2, 2011 at 3:00 am

What is a great tool to get to work?
I’m good at English in Japan. Sorry clumsy sentences.

ThadeuLuz July 19, 2011 at 5:09 pm

Man, this is GOLD!! Do you intend to share this?? Pleease say you do..

Chad July 31, 2011 at 9:10 am

No plans yet. Maybe sometime in the future.

moe August 10, 2011 at 12:43 am

I tried to this too, but the technical part my brain is underdevelopped… Was it a lot to code? please release it! it would make life so much easier!

notanymike August 21, 2011 at 9:09 am

Where exactly does the QWidget go in your code, and how does it interact with Maya’s functions, like MItGeometry or MDagPath? I tried this also as a custom locator but so far QWidget only supports “cout <<" and nothing else…

Chad August 22, 2011 at 10:15 pm

The viewport is a QWidget. You can install a mouse move event filter on it to track mouse movement.

enyo July 20, 2012 at 5:29 am

this is move brush is free?

David September 24, 2012 at 1:33 am

Is it available? I can’t find it, and it is really helpful. Having to use brushes instead of clicking save a lot of time.

luiz July 2, 2013 at 2:13 pm

it’s amazing! I’ve done something similar, but for a more high poly mesh it runs a bit slower, is a MFnMesh::setPoints
inside the doDrag the best approach? or is there a faster way to move the points? cheers!

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