Chad Vernon
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Home » Resources

Resources

Applications

  • cvXporter – A .x file exporter for Maya.

Programming/Scripting

  • Introduction to Python Scripting for Maya Artists
  • Maya API Programming
  • DirectX 9
  • Managed DirectX 2.0

Maya Tools

Available for Download

  • cvShapeInverter – A tool to invert a shape through a deformation chain so it can be applied at the front of the chain.

Reference Only

  • cvCudaBlendShape – A GPU-base blend shape deformer
  • cvDisplace – A displacement deformer
  • cvJiggle – A fast jiggle deformer
  • cvMeshBlur – A deformer that smears vertices along their motion path.
  • cvRivet – A node that can attach a transform to a shape
  • cvStickyCurve – Sticky curve deformer
  • cvUVBlendShape – UV-based blend shape deformer
  • cvUVMeshSlide – Skin sliding deformer
  • cvVertexSnap – Vertex snapping deformer

Rigs

  • Nico
  • Tiny
  • Connie

2 Responses to “Resources”

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Hi Chad,

I really like the GPU based blendshape deformer you created and the deformer with capsules that collide with geometry.

I’ve recently came across http://kickstand.tv/. They created a plugin called mesh stretch. It’s similar to your capsule colliding GPU based one.

Anyone can purchase the mesh stretch plugin, but I would like to create my own using python scripting. I am contacting you because I hope you can point me in the right direction to start coding Open GL with python for Maya. I have never coded Open GL before, but I have came across opengl.org and their book OpenGL Programming Guide. Any help would be greatly appreciated.

jgaines on July 9th, 2011 at 7:12 am

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Pingback from Python in Maya | Ben's Computer Graphics Blog in July 29th, 2011 at 11:01 am

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