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Home » Resources » cvJiggle

cvJiggle

Description

A jiggle deformer that is faster and easier to use than Maya’s jiggle deformer.

Node Reference

Long Name Type Default
numTasks
Number of multi-threaded tasks.
int 32
time
Time connection.
time 0
worldMatrix
Deforming object’s world matrix.
matrix identity
startFrame
Frame at which the deformer will start working.
int 0
scale
Global scale of the jiggle.
float 1.0
maxDisplacement
Max length of the jiggle deformation. This is used to prevent the jiggle from getting too extreme.
float 1.0
stiffnessMagnitude
Stiffness map multiplier.
float 1.0
dampingMagnitude
Damping map multiplier.
float 1.0
stiffnessMap
Paintable stiffness map. At 1, there is no jiggle. At 0, vertices will not be attracted to their non-deformed positions.
float 1.0
dampingMap
Paintable damping map. The amount at which energy is lost each frame. Higher damping will give a moving-through-water effect. Low damping will give a more springy effect.
float 1.0

Usage Notes

Create the Deformer

import maya.cmds as cmds
deformer = cmds.cvJiggle('meshName', name='myNewDeformer')

By default, the stiffness map will be all 1.0 so there will be no Jiggle. Painting away the stiffness will enable jiggle. Paint the stiffnessMap or dampingMap on the deformer by right-clicking on the mesh > Paint > cvJiggle > stiffnessMap or dampingMap.

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