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Home » Resources » cvMeshBlur

cvMeshBlur

Description

A deformer that simulates motion blur geometrically. The amount and falloff of the “blur” can be adjusted with keyable attributes.

Node Reference

Long Name Type Default
time
Scene time input.
time 0
startFrame
Frame at which the deformer will start operating.
int 0
smearFrames
The greater this value, the longer the blur effect.
int 0
normalOffset
The blur effect is controlled by the normals of a mesh. Increasing this attribute will widen the effect of the blur.
float 0.0
angleMagnitude
This has the same effect as normal offset except normal offset is an additive change, while angle magnitude is a multiplied change.
float 1.0
minSmearVelocity
The blur effect will only start occurring if the vertices are moving this fast.
float 0.0
maxSmearVelocity
Limits the amount of blur.
float 5.0

Usage Notes

Create the Deformer

Select the mesh type:

import cvMeshBlur.
deformer = cvMeshBlur.create(meshes=None, name='cvMeshBlur#')
    """
    Creates an cvMeshBlur deformer.

    Parameters:
        meshes    - List of meshes to apply the deformer to
        name        - Name of the deformer to create.

    Returns:
        The names of the created cvMeshBlur nodes.
    """

You can also paint out regions that you do not want to blur by right-clicking on your mesh and selecting paint > cvMeshBlur > weights.

The deformer is based on a time step, so you will only see the effect during frame-by-frame playback.

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