cvShapeInverter (3.9 KiB, 1,024 hits)
Description
A script and deformer that can invert a shape through a deformation chain so the shape can be applied as a front of chain shape. This has the same functionality as Christian Breitling’s correctiveShape plug-in. He stopped providing it after Maya 2008 so I’m providing a Python version that doesn’t need to be compiled.
Installation
Copy the contents of the scripts folder into your Maya scripts directory. Copy the contents of the src directory into your Maya plug-ins directory.
Usage Notes
Pose your skinned model in the pose that you want to correct. Duplicate the mesh and sculpt in your fixes. Select the original skinned model, shift select the corrected model and run:
import cvShapeInverter cvShapeInverter.invert()
An inverted shape will be generated which you can then apply as a front of chain blendShape target. The generated shape will have a live deformer affecting it so edits you make on your corrected mesh will be inverted through the deformer.

