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Home » Resources » cvUVBlendShape

cvUVBlendShape

Description

A deformer that blends one mesh to another based off of UVs. Mesh topology can differ and you can optionally maintain the initial offset between the two meshes. Uses include transferring existing work onto another mesh.

Node Reference

Long Name Type Default
targetMesh
Target blend mesh with similar UVs.
mesh null
initialized
Internal initialization flag. Should not be set.
boolean false
maintainOffset
Flag that specifies whether the deforming mesh should maintain its initial offset.
bool false
sourceUVSet
UV set on base deforming mesh.
string 0
targetUVSet
UV set on target mesh.
string 0

Usage Notes

Create the Deformer

Select the base mesh, then the target mesh:

import cvUVBlendShape
deformer = cvUVBlendShape.create(target=None, base=None, maintainOffset=False, name='cvUVBlendShape#', baseUVSet=None, targetUVSet=None)
    """
    Creates  cvUVBlendShape deformer.

    Parameters:
        target          - Mesh to snap to.
        base            - Mesh to apply deformer on
        maintainOffset  - Maintain the initial offset of the mesh.
        name            - Name of the deformer to create.
        baseUVSet       - UV set to use on base mesh. Defaults to main UV set.
        targetUVSet     - UV set to use on target mesh. Defaults to main UV set.

    Returns:
        The name of the created cvUVBlendShape node.
    """

Once the you run the command, the deformer initializes its data structures. This can take a minute or two depending on how dense the mesh is.

One Response to “cvUVBlendShape”

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where can I download this awesome deformer?

jasonchoo on July 5th, 2011 at 1:52 am

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Home » Resources » cvUVBlendShape

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