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	<title>Comments on: Creating an Object-Oriented Framework</title>
	<atom:link href="http://www.chadvernon.com/blog/resources/directx9/creating-an-object-oriented-framework/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.chadvernon.com/blog</link>
	<description>A Character TD&#039;s blog</description>
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		<title>By: Ian</title>
		<link>http://www.chadvernon.com/blog/resources/directx9/creating-an-object-oriented-framework/comment-page-1/#comment-1348</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Thu, 04 Aug 2011 20:18:56 +0000</pubDate>
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		<description>Great tutorial!  I&#039;ve been looking for information on DirectX game architecture.  This has been very helpful.</description>
		<content:encoded><![CDATA[<p>Great tutorial!  I&#8217;ve been looking for information on DirectX game architecture.  This has been very helpful.</p>
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	<item>
		<title>By: Quak Quak</title>
		<link>http://www.chadvernon.com/blog/resources/directx9/creating-an-object-oriented-framework/comment-page-1/#comment-872</link>
		<dc:creator>Quak Quak</dc:creator>
		<pubDate>Mon, 30 May 2011 18:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.chadvernon.com/blog/tutorials/directx9/creating-an-object-oriented-framework/#comment-872</guid>
		<description>Hello,
I really like the rest of your framework, but you forget to release the directx properly. There are a lot of unfreed memory. I suggest you to switch to the debug version of Direct3D 9.</description>
		<content:encoded><![CDATA[<p>Hello,<br />
I really like the rest of your framework, but you forget to release the directx properly. There are a lot of unfreed memory. I suggest you to switch to the debug version of Direct3D 9.</p>
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