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Home » Resources » Maya API Programming

Maya API Programming

These pages contain notes, samples, and tutorials about programming with the Maya API with both C++ and Python.

  • Additional Resources
  • Introduction
  • The Maya Dependency Graph
  • Introduction to the Maya API
  • Your First Plug-in
  • Introduction to Dependency Graph Plug-ins
  • Deformers
    • Getting the Input Geometry MObject
  • Attribute Editor Templates
  • MScriptUtil
  • MRampAttribute

5 Responses to “Maya API Programming”

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i am genuinly quitting college to study this. Chad, you are a god.

ClipperMD on September 15th, 2011 at 5:05 pm

nice tutorial about maya api.

Vigneshwar on December 24th, 2011 at 5:44 am

Hi Chad,

thanks for your very nice tutorials in Maya API..
its good starting point for me to develop my API R&D..
im looking for your future more updates.

thanks
balajikp

balajikp on February 24th, 2012 at 12:08 am

Hi. In your reel you had an example of 3D ramp and shader driven deformer weights, but I don’t see that anywhere in your resources. Could you point me in the right direction to know more? The effect was really cool and I was hoping to try and recreate it as a Python project.

Charlotte on April 11th, 2012 at 3:57 am

Trackbacks & Pingbacks

[...] I started putting up pages about the Maya API with C++ and Python. I’ll be adding to it more in the future. Check it out here. [...]

Pingback from Chad Vernon » Post Topic » Maya API Notes in April 25th, 2010 at 1:49 am

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