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	<title>Comments on: Modules</title>
	<atom:link href="http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/modules/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.chadvernon.com/blog</link>
	<description>A Character TD&#039;s blog</description>
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		<title>By: Chad</title>
		<link>http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/modules/comment-page-1/#comment-1441</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Thu, 18 Aug 2011 15:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.chadvernon.com/blog/?page_id=488#comment-1441</guid>
		<description>You use the reload command.
&lt;code&gt;import myModule
reload(myModule)&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>You use the reload command.<br />
<code>import myModule<br />
reload(myModule)</code></p>
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		<title>By: Andrea</title>
		<link>http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/modules/comment-page-1/#comment-1440</link>
		<dc:creator>Andrea</dc:creator>
		<pubDate>Thu, 18 Aug 2011 10:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.chadvernon.com/blog/?page_id=488#comment-1440</guid>
		<description>Hi,
I really like this posts, but I can&#039;t figure it out one thing:
When I load a python plugin in Maya I start a python session, right?
Ok, if that&#039;s right, I can&#039;t understand how can I reload one module.
For example, I have my python plugin in pugin folder, but because the code is extremely long and edit that code is a mess, I have splitted the code into some files. Those files are inserted in one folder and in main plugin file I import what I need. But after I start maya, if I edit some files, changes will not propagate in my plugin (even if I reload plugin lot of times). So.. can you help me?</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I really like this posts, but I can&#8217;t figure it out one thing:<br />
When I load a python plugin in Maya I start a python session, right?<br />
Ok, if that&#8217;s right, I can&#8217;t understand how can I reload one module.<br />
For example, I have my python plugin in pugin folder, but because the code is extremely long and edit that code is a mess, I have splitted the code into some files. Those files are inserted in one folder and in main plugin file I import what I need. But after I start maya, if I edit some files, changes will not propagate in my plugin (even if I reload plugin lot of times). So.. can you help me?</p>
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