It has been a long time since my last update. In the last year, I have become a father so I’ve been a bit busy. But with the closure of Visceral Games I had some time to think about what I wanted to do next. I felt like I already received all the satisfaction I would get out of the VFX industry. Not to mention just about the entire VFX industry has moved out of the country to chase tax incentives. I enjoyed being in the game industry at Visceral Games. After being in VFX/Feature Animation for several years, it was nice to be able to learn new technology and techniques. I decided I wanted to pursue opportunities that would put me in a role that I was not familiar with, a role where I could really learn a lot of new skills, and a role that contributed to exciting new technology. My search led me to a Character Technical Artist role within Oculus VR. It is not the traditional Technical Artist role I am used to from film and games. I work with all researchers and engineers pushing the envelope of the future of virtual reality. It is really a breath of fresh air and I am excited for what this technology can do and will be able to do in the future!