UV Blendshape Deformer

A deformer that blends one mesh to another based off of UVs. Mesh topology can differ and you can optionally maintain the initial offset between the two meshes. Uses include transferring existing work onto another mesh. The demo shows transferring shape work from one face to another. The faces have different vertex counts and topologies but share the same UV layout.

5 thoughts on “UV Blendshape Deformer”

Richard August 16, 2010 at 12:13 pm

You sir, are a monster.
I’m ashamed of not studying more Maya API.

Congratulations, VERY inspiring stuff! 🙂

snake September 9, 2013 at 10:56 pm

Hey Chad
Great work on this!
I try to write a node like this, did u use the MFnMesh.getPointAtUV, when i connect target mesh to my node, maya always breakdown

trololo May 24, 2015 at 10:14 am

How can i buy it !?

Chad May 27, 2015 at 5:22 pm

Sorry it’s not for sale.

Ramiro January 25, 2019 at 8:50 pm

Chad will you make in the future a video tutorial about how to make this kind of stuff, which is really helpful using Maya Api?. Great work, congratulations!

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