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Home » Work » A Christmas Carol

A Christmas Carol

Company: ImageMovers Digital

Role: Character TD

Christmas Carol was my first feature film.  At the beginning of my employment I helped rig the low resolution layout rigs for use in Motion Builder.  This mostly consisted of weight painting and running batch scripts.  Once I learned how to use the Maya API, I quickly moved into the technical team of IMD’s Rigging department where I created and collaborated on custom deformers using C++ and the Maya API, rig building scripts using Python, and dozens of animation, modeling, and shot finaling tools.  Most of these tools formed the basis of the deformation rigs on A Christmas Carol as well as part of the main rigging toolbox that we used at IMD.

I contributed heavily to the facial animation and deformation pipeline and helped create the rig that uses actor facial performance data to drive character face rigs.  Throughout A Christmas Carol, I was mainly in charge of developing and maintaining our Maya API toolset, building and supporting the facial rigs, and rigging some shot-specific special needs rigs.

Assets that I rigged and/or maintained include:

  • Marley’s Ghost face.
  • The Ghost of Christmas Past face.
  • The Ghost of Christmas Present face.
  • The entire Cratchit family faces.
  • Old Joe face.
  • Portly businessmen faces.

I also rigged shot specific rigs such as

  • Marley’s jaw ripping off.
  • Characters morphing into other characters
  • The Ghost of Christmas Present’s skull rig.

One Response to “A Christmas Carol”

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Unfortunately the video has been removed :(
Do you mean to say that you worked on the Disney Rigg? wow amazing….
not quite the same league, but you might like my short machinima version of A Christmas Carol
http://www.youtube.com/watch?v=S9SBebs3A5I

Celestial Elf on November 22nd, 2011 at 7:59 am

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