CGCircuit

Creating a GPU-Driven Wrap Deformer Released
Sep 16, 2015 CGCircuit
I have finally released my GPU-Driven Wrap Deformer video series! It is 55 videos totaling over 12 hours of content. The code for the wrap deformer is free so if you can't or don't want to purchase the series, you can get the code on my github. To checkout and/or purchase the series click here.

Coming Soon: Creating a GPU-Driven Wrap Deformer in Maya 2016
Jun 23, 2015 API CGCircuit Maya
My next video series is in progress. You can check out the introduction video here and download the open source code on my GitHub.

CGCircuit Request a Lesson
Dec 11, 2013 CGCircuit cgcircuit
I have some lessons in mind but I am curious as to what sort of lessons people are interested in. Possible topics could be: Writing a Wrap Deformer Writing Mesh Collision Deformer Writing a Production Pipeline with Django Facial Rigging for VFX Advanced Maya API PySide for VFX and Animation Comment on this post and suggest a lesson!

CGCircuit Request a Lesson
Dec 11, 2013 CGCircuit cgcircuit
I have some lessons in mind but I am curious as to what sort of lessons people are interested in. Possible topics could be: Writing a Wrap Deformer Writing Mesh Collision Deformer Writing a Production Pipeline with Django Facial Rigging for VFX Advanced Maya API PySide for VFX and Animation Comment on this post and suggest a lesson!

Writing a Production-Ready Skin Exporter with the Python API
Sep 9, 2013 CGCircuit Maya
I released a new tutorial series over at CGCircuit called Writing a Production-Ready Skin Exporter with the Python API. In the videos I go over how to create a more robust skin weight exporter that also handles joint renaming. Head on over and check it out.

Creating a Custom Jiggle Deformer
Jul 15, 2012 API CG CGCircuit Maya
I have created another video series over at CGCircuit.com. This one is titled Creating a Custom Jiggle Deformer and goes over the creation of a custom jiggle deformer that you can use in your projects. Check it out here. And here is the intro video:

CGCircuit Open to the Public
May 27, 2012 API CGCircuit Maya
CGCircuit.com is now open to the public. My Maya API video series and Applied 3d Math series are now available for purchase without the need for an invitation. Check them out if you haven't already.

CGCircuit.com
May 5, 2012 CGCircuit Maya Personal
The site creators of CGCircuit.com are ready to let more people in and buy my videos! The videos are finally ready to be sold. However, you still need an invite to register on the site and buy the videos. I have a new set of invites to give away so use my contact form to send me your email if you want in and I'll send you an invite. The Maya API class is still discounted at $80 until a month after the full public release.

Maya API and Applied 3d Math Videos
Mar 6, 2012 CGCircuit Maya
My Maya API videos will soon be released. I've gotten word that they will be open to the public very shortly. The Maya API series is about 6 hours worth of video covering several topics from creating commands, contexts, locators, deformers, file translators, and dependency graph nodes to working with callbacks, multi-threading, attribute editor templates, and distributing your plug-ins. I've also created an Applied 3d Math video series. This series is a little over an hour and covers how to actually use 3d math with practical examples.

Reflection Locator
Sep 25, 2011 API CGCircuit Maya
Here is another sample from my upcoming Maya API video series. In the video I discuss custom locators and go through how to implement them. The video series should be available around January 2012.

Draw Curve Context
Sep 19, 2011 API CGCircuit Maya
This is a demo of a Maya context that I developed as part of my upcoming Maya API instructional video series. It draws curves from a mesh. It could be used to draw hair curves or something along those lines. The video series should be available around January 2012.