Compiling Maya Plug-ins with CMake

New year, new site design! I've posted some free videos talking about how to compile Maya plug-ins on all platforms using CMake. Check them out here: ...

CGCircuit Request a Lesson

I have some lessons in mind but I am curious as to what sort of lessons people are interested in. Possible topics could be: Writing a Wrap Deformer Writing Mesh Collision Deformer Writing a Production Pipeline with Django Facial Rigging for VFX Advanced Maya API PySide for VFX and Animation Comment on this post and suggest a lesson!...

Writing a Production-Ready Skin Exporter with the Python API

I released a new tutorial series over at CGCircuit called Writing a Production-Ready Skin Exporter with the Python API. In the videos I go over how to create a more robust skin weight exporter that also handles joint renaming. Head on over and check it out....

Faceshift and Sven

Faceshift, the markerless facial capture company, demonstrated their latest tech at Siggraph using the Sven character from Autodesk's Hyperspace Madness project. We helped out with the rigging. I wrote the facial system and our awesome modelers created the facial shapes. You can check out Sven at both the 4:09 mark and the 6:30 mark. The quality achieved with Faceshifts system is pretty impressive! Update: Found some more videos...

Updating Site Theme

I'm updating my site theme with Bootstrap goodies. I'm now mobile friendly! Please let me know if anything is amiss....

Creating a Custom Jiggle Deformer

I have created another video series over at CGCircuit.com. This one is titled Creating a Custom Jiggle Deformer and goes over the creation of a custom jiggle deformer that you can use in your projects. Check it out here. And here is the intro video: ...

Creature Art and Mechanics

We've launched! A group of artists and technologists that helped bring “Davy Jones” to life in “Pirates of the Caribbean,” and made everyone's favorite childhood robots leap into action in “Transformers,” have launched a new studio based in Marin County, CA. The men, formerly Creature and Character Designers from ILM, Digital Domain, and Imagemovers Digital, have launched “Creature Art and Mechanics Digital” (CAM Digital or CAMd). The announcement was made today by the new company's founding partners Scott C....

CGCircuit Open to the Public

CGCircuit.com is now open to the public. My Maya API video series and Applied 3d Math series are now available for purchase without the need for an invitation. Check them out if you haven't already....

CGCircuit.com

The site creators of CGCircuit.com are ready to let more people in and buy my videos! The videos are finally ready to be sold. However, you still need an invite to register on the site and buy the videos. I have a new set of invites to give away so use my contact form to send me your email if you want in and I'll send you an invite. The Maya API class is still discounted at $80 until a month after the full public release....

Maya API and Applied 3d Math Videos

My Maya API videos will soon be released. I've gotten word that they will be open to the public very shortly. The Maya API series is about 6 hours worth of video covering several topics from creating commands, contexts, locators, deformers, file translators, and dependency graph nodes to working with callbacks, multi-threading, attribute editor templates, and distributing your plug-ins. I've also created an Applied 3d Math video series. This series is a little over an hour and covers how to actually use 3d math with practical examples....