Unit Testing in Maya

Unit testing is a valuable tool that a lot of studios fail to implement. Unit testing can save a great amount of time and energy (and therefore money) by allowing developers, tool writers, and even content creators to catch broken deliverables before passing them downstream in the pipeline. The lack of unit testing with TD's is most likely due to one of the following: The person doesn't know what unit testing is....

New Job at Electronic Arts

I have officially joined the game industry! After 8 years in the film and feature animation industry, I decided to switch over and try the game industry. I accepted a Craft Director position at Visceral Games of Electronic Arts where I will be helping with character and cinematics technology. Lots of exciting challenges await!...

Creating a GPU-Driven Wrap Deformer Released

I have finally released my GPU-Driven Wrap Deformer video series! It is 55 videos totaling over 12 hours of content. The code for the wrap deformer is free so if you can't or don't want to purchase the series, you can get the code on my github. To checkout and/or purchase the series click here....

Coming Soon: Creating a GPU-Driven Wrap Deformer in Maya 2016

My next video series is in progress. You can check out the introduction video here and download the open source code on my GitHub....

Compiling Maya Plug-ins with CMake

New year, new site design! I've posted some free videos talking about how to compile Maya plug-ins on all platforms using CMake. Check them out here: ...

CGCircuit Request a Lesson

I have some lessons in mind but I am curious as to what sort of lessons people are interested in. Possible topics could be: Writing a Wrap Deformer Writing Mesh Collision Deformer Writing a Production Pipeline with Django Facial Rigging for VFX Advanced Maya API PySide for VFX and Animation Comment on this post and suggest a lesson!...

Writing a Production-Ready Skin Exporter with the Python API

I released a new tutorial series over at CGCircuit called Writing a Production-Ready Skin Exporter with the Python API. In the videos I go over how to create a more robust skin weight exporter that also handles joint renaming. Head on over and check it out....

Faceshift and Sven

Faceshift, the markerless facial capture company, demonstrated their latest tech at Siggraph using the Sven character from Autodesk's Hyperspace Madness project. We helped out with the rigging. I wrote the facial system and our awesome modelers created the facial shapes. You can check out Sven at both the 4:09 mark and the 6:30 mark. The quality achieved with Faceshifts system is pretty impressive! Update: Found some more videos...

Updating Site Theme

I'm updating my site theme with Bootstrap goodies. I'm now mobile friendly! Please let me know if anything is amiss....

Creating a Custom Jiggle Deformer

I have created another video series over at CGCircuit.com. This one is titled Creating a Custom Jiggle Deformer and goes over the creation of a custom jiggle deformer that you can use in your projects. Check it out here. And here is the intro video: ...